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	<title>Curtis Tasker &#187; Gaming</title>
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		<title>Games, Resolutions, and Multiple Monitors</title>
		<link>http://curtistasker.com/blog/gaming/892/games-resolutions-and-multiple-monitors</link>
		<comments>http://curtistasker.com/blog/gaming/892/games-resolutions-and-multiple-monitors#comments</comments>
		<pubDate>Thu, 03 Nov 2011 17:30:46 +0000</pubDate>
		<dc:creator>Curtis</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[bootcamp]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[monitor]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[resolution]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://curtistasker.com/?p=892</guid>
		<description><![CDATA[I spend way too much time dealing with resolution oddities in games. Nothing is quite as maddening as when a game decides to launch at a ridiculously low resolution, in full screen. The side effects vary, but usually include either shoves every window I had open to my secondary monitor (shrinking them in the process), [...]]]></description>
			<content:encoded><![CDATA[<p>I spend way too much time dealing with <a href="http://en.wikipedia.org/wiki/Display_resolution">resolution</a> oddities in games.  Nothing is quite as maddening as when a game decides to launch at a ridiculously low resolution, in full screen.  The side effects vary, but usually include either shoves every window I had open to my secondary monitor (shrinking them in the process), or just shrinking them to fit the new tiny resolution on the main monitor.  Granted the screen resizing issues only happen on the first launch of the game (assuming you immediately set the resolution properly in game), but that&#8217;s no excuse for not fixing it.  Plenty of games start just fine at your native resolution, and don&#8217;t screw with your windows.<br />
<span id="more-892"></span><br />
There&#8217;s a whole host of resolution related problems that crop up in gaming.  My personal annoyances are: slow/impossible multitasking between other applications with cmd/alt+tab, screen edge scrolling issues with multiple monitors, and the blanking of secondary monitors.  Most of the issues I encounter arise from the use of multiple monitors, and I&#8217;m honestly a little surprised.  The types of people creating games are exactly the types of people who should have multiple monitors.  How can they not be bothered to make a game run properly on their development machines?</p>
<p>This isn&#8217;t necessarily a platform specific set of problems, as I&#8217;ve seen each issue in both <a href="http://en.wikipedia.org/wiki/Windows">Windows</a> and <a href="http://en.wikipedia.org/wiki/Osx">OSX</a>.  When a game is multiplatform, however, it&#8217;s almost a certainty that the Windows version handles multiple monitors better than the OSX version.</p>
<p>Honestly I&#8217;ve only seen one company, <em>ever</em>, get multiple monitor support right.  And as a bonus, they do it right on both Windows and OSX, and they have a full screen windowed mode in one of their games that is just absolutely <em>perfect</em>.  I&#8217;ll give you one guess which <a href="http://blizzard.com">company</a> that is.</p>
<h2>Civilization V</h2>
<p>I decided to kill a little time the other day, and I didn&#8217;t feel like <a href="http://en.wikipedia.org/wiki/Boot_Camp_(software)">booting to Windows</a> to play <a href="http://en.wikipedia.org/wiki/Civ5">Civ5</a> in all its glory.  The OSX version usually suffices, and performance is ok as long as I keep the map size reasonable.  While attempting to play, I quickly remembered why I hate playing Civ5 on OSX:  resolution issues.</p>
<p>I have multiple monitors, and I want the second monitor usable at all times.  That&#8217;s kind of the point of having multiple monitors.  If I play Civ5 in fullscreen mode, it will blank my secondary monitor, so this is out.  Fullscreen mode games also tend to be very slow to react to switching between the game and other applications, so I usually play in windowed mode.  Native monitor resolution windowed mode has a slight performance hit over fullscreen mode, but its acceptable.</p>
<h2>Problem</h2>
<p><div id="attachment_965" class="wp-caption alignnone" style="width: 603px"><img src="http://curtistasker.com/blog/wp-content/uploads/2011/11/civ5_hidden_toppanel.png" alt="" title="civ5_hidden_toppanel" width="593" height="80" class="size-full wp-image-965" /><p class="wp-caption-text">Before</p></div>Native screen resolution (2560&#215;1440) in windowed mode takes up every inch of space possible (as it should), <em>except</em> for the OSX Menu Bar at the top of the screen.  The difficulty here is that it actually renders the game at max monitor resolution, and clips off the top 20 pixels of the game by hiding them behind the OSX Menu Bar.</p>
<p>This wouldn&#8217;t necessarily be a problem in many games, but Civ5 has a TopPanel which is an in-game menu bar, offering access to critical gameplay information.  Much of this information you just <em>cannot</em> access anywhere else.</p>
<p><div id="attachment_966" class="wp-caption alignright" style="width: 215px"><img src="http://curtistasker.com/blog/wp-content/uploads/2011/11/civ5_greyed_out.png" alt="" title="civ5_greyed_out" width="205" height="245" class="size-full wp-image-966" /><p class="wp-caption-text">No toggles for you!</p></div>In the launch edition of the OSX client, there was a hotkey (cmd+enter) which would allow you to switch between fullscreen and windowed modes on the fly.  This did take a few seconds to happen, and was a real waste of time over the course of a game, but at least allowed access to the hidden information.  In all patched versions of the client, this option has been greyed out and unusable.</p>
<p>So basically my options are:</p>
<ul>
<li>Reboot to Windows and play fullscreen with proper multiple monitor support.</li>
<li>Play fullscreen in OSX with one monitor blanked out.</li>
<li>Play fullscreen windowed in OSX without access to critical game information.</li>
<li>Play windowed in OSX at the second highest resolution (1920&#215;1200).</li>
</ul>
<p>The latter option seemed to be my only real choice, and it would give me a small performance boost as a side benefit.  I do dislike the loss of game immersion by playing in less than fullscreen.  It also irks me to waste all that monitor space.</p>
<h2>Solution</h2>
<p><div id="attachment_967" class="wp-caption alignnone" style="width: 600px"><img src="http://curtistasker.com/blog/wp-content/uploads/2011/11/civ5_toppanel.png" alt="" title="civ5_toppanel" width="590" height="97" class="size-full wp-image-967" /><p class="wp-caption-text">After</p></div>The ideal solution would be to chop 20 pixels off of the Y resolution of the game, and render it at 2560&#215;1420 just below the menubar.  Its usually not a difficult solution, and I&#8217;ve done similar things before in other games.  I poked around online for an hour, and came up with nothing.  There were plenty of people <a href="http://www.civfanatics.com/">complaining</a> about the issue, and lots of ideas that never panned out.  Everybody seems fixated on the <code>~/Library/Application Support/Sid Meier's Civilization 5/GraphicsSettingsDX9.ini</code> file.  Changing the resolution here does nothing unless the numbers match the in-game resolution options.</p>
<p>Since the UI is moddable through <a href="http://en.wikipedia.org/wiki/Lua_(programming_language)">Lua</a>, I figured it might be possible to write my own mod to change the position of the TopPanel.  I poked around a bit trying to do this, to no avail.  I managed to add some custom content to the TopPanel (by editing the <code>~/Library/Application Support/Steam/SteamApps/common/sid meier's civilization v/assets/UI/InGame/TopPanel.lua</code> file), but I couldn&#8217;t figure out how to change the bar&#8217;s position.  Luckily, while fooling around with this, I stumbled upon a real solution.</p>
<p>In the file <code>~/Library/Application Support/Steam/SteamApps/common/sid meier's civilization v/Assets/UI/Options/OptionsMenu.lua</code> there&#8217;s a little variable at the top of the file called <code>m_WindowResList</code>.  Apparently it stores some default resolutions for the game.  I found some code later in the file adds your current monitor resolution to the collection (mine wasn&#8217;t there by default) &#8220;just in case they&#8217;re running something weird&#8221;, as the developer&#8217;s comments informed me.  I simply added a new resolution to this list, and removed 40 pixels from the Y resolution.</p>
<p><div id="attachment_968" class="wp-caption alignright" style="width: 424px"><img src="http://curtistasker.com/blog/wp-content/uploads/2011/11/civ5_resolution_selector.png" alt="" title="civ5_resolution_selector" width="414" height="271" class="size-full wp-image-968" /><p class="wp-caption-text">Select the new resolution</p></div>Why remove 40 pixels rather than 20?  The game window is anchored to the center of the screen, and I couldn&#8217;t find a way to anchor it to the bottom instead.  So for every 2 pixels you subtract from the Y resolution, it effectively moves the TopPanel down 1 pixel.  The end result of this is that the TopPanel is fully visible just below the OSX Menu Bar, and you lose 20 pixels of the game window at the bottom of your screen.  </p>
<p>&nbsp;<br />
Once this is done, you can simply launch the game and select the new resolution from the Options screen.  While this solution isn&#8217;t perfect, I declare it close enough.</p>
]]></content:encoded>
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		<title>My Gaming Pedigree</title>
		<link>http://curtistasker.com/blog/gaming/589/my-gaming-pedigree</link>
		<comments>http://curtistasker.com/blog/gaming/589/my-gaming-pedigree#comments</comments>
		<pubDate>Wed, 03 Feb 2010 08:24:35 +0000</pubDate>
		<dc:creator>Curtis</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[everquest]]></category>
		<category><![CDATA[guild]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://curtistasker.com/?p=589</guid>
		<description><![CDATA[I&#8217;d like to think I&#8217;m a casual gamer; That would be a vast mistruth. I&#8217;ve owned an Atari 2600, NES, SNES, N64, Xbox, PS, GBA, Xbox 360, and several gaming computers. While I don&#8217;t enjoy all types of games, there are certain genres that continually suck me in. Board Games I grew up on Candyland, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like to think I&#8217;m a casual gamer; That would be a vast mistruth.  I&#8217;ve owned an <a href="http://en.wikipedia.org/wiki/Atari_2600">Atari 2600</a>, <a href="http://en.wikipedia.org/wiki/Nintendo_Entertainment_System">NES</a>, <a href="http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System">SNES</a>, <a href="http://en.wikipedia.org/wiki/Nintendo_64">N64</a>, <a href="http://en.wikipedia.org/wiki/Xbox">Xbox</a>, <a href="http://en.wikipedia.org/wiki/Playstation">PS</a>, <a href="http://en.wikipedia.org/wiki/Game_Boy_Advance_SP">GBA</a>, <a href="http://en.wikipedia.org/wiki/Xbox_360">Xbox 360</a>, and several gaming computers.  While I don&#8217;t enjoy all types of games, there are certain genres that continually suck me in.<br />
<span id="more-589"></span></p>
<h2>Board Games</h2>
<p>I grew up on <a href="http://en.wikipedia.org/wiki/Candyland">Candyland</a>,  <a href="http://en.wikipedia.org/wiki/Parchisi">Parchisi</a>, and <a href="http://en.wikipedia.org/wiki/Snakes_and_Ladders">Shoots and Ladders</a>.  I played <a href="http://en.wikipedia.org/wiki/Checkers">Checkers</a> with my grandfather, and <a href="http://en.wikipedia.org/wiki/Reversi">Othello</a> on Florida vacations.  I never really got into <a href="http://en.wikipedia.org/wiki/Chess">Chess</a>, though I&#8217;d like to.  I played a lot of <a href="http://en.wikipedia.org/wiki/Monopoly_(game)">Monopoly</a> throughout my early teens, though its hard to find people to play it with lately.  I&#8217;m also seriously disappointed with the &#8216;modernization&#8217; of the game.  Lately I&#8217;ve gotten into <a href="http://en.wikipedia.org/wiki/Settlers_of_catan">Settlers of Catan</a>.</p>
<h2>Role Playing Games</h2>
<p>RPGs of all types I adore, and all I require is a decent story coupled with better than average gameplay.  <a href="http://en.wikipedia.org/wiki/Dragon_Warrior">Dragon Warrior</a> was my first, though I didn&#8217;t beat it until years later.  I remember <a href="http://en.wikipedia.org/wiki/Final_Fantasy">Final Fantasy</a> and its successors with fondness, but lately its games like <a href="http://en.wikipedia.org/wiki/Fallout_3">Fallout 3</a>, <a href="http://en.wikipedia.org/wiki/Mass_Effect">Mass Effect</a>, and <a href="http://en.wikipedia.org/wiki/Deus_Ex">Deus Ex</a> which really interest me.  Not so much the FPS interface or nonlinear approach, but the depth of the story is what I enjoy.  The best RPG I&#8217;ve played in the past decade is by far <a href="http://en.wikipedia.org/wiki/Tales_of_Vesperia">Tales of Vesperia</a>.</p>
<h2>First Person Shooters</h2>
<p>I&#8217;ll admit, I&#8217;m not much of a <a href="http://en.wikipedia.org/wiki/First-person_shooter">FPS</a> lover.  I played my share of <a href="http://en.wikipedia.org/wiki/Quake_III_Arena">Quake 3 Arena</a> and <a href="http://en.wikipedia.org/wiki/Unreal_Tournament">Unreal Tournament</a> in the college dorms.  I developed enough skill to hold my own, but I never really devoted enough time to become a great player.  I&#8217;ve played most of the big names out there, but they just don&#8217;t hold any lasting interest for me.</p>
<h2>Real-time Strategy</h2>
<p>As for <a href="http://en.wikipedia.org/wiki/Real-time_strategy">RTS</a> games, I really only play <a href="http://en.wikipedia.org/wiki/Blizzard_Entertainment">Blizzard</a> titles, and then only for the single player campaign.  The gameplay is fun, but I don&#8217;t have it in me to learn to <a href="http://en.wikipedia.org/wiki/Micromanagement_(computer_gaming)">micro</a> units well enough to ascend to the higher levels of play.  In an odd offshoot of this genre, <a href="http://en.wikipedia.org/wiki/Dota">DotA</a> has peaked my interest lately.  I do favor the more refined approach of <a href="http://en.wikipedia.org/wiki/League_of_Legends">League of Legends</a> over the complexities of the <a href="http://en.wikipedia.org/wiki/Heroes_of_Newerth">Heroes of Newerth</a> style.</p>
<h2>Turn-based Strategy</h2>
<p><a href="http://en.wikipedia.org/wiki/Turn_based_strategy">TBS</a> games are very much my thing, particularly those of the <a href="http://en.wikipedia.org/wiki/4X">4X</a> variety.  I can sit back and play them like chess.  I started off with <a href="http://www.demu.org/pages/view.php?ref=1314">Galactic Conquest</a> in high school, and rediscovered the genre with <a href="http://en.wikipedia.org/wiki/Civilization_(series)">Civilization</a> in college.  <a href="http://en.wikipedia.org/wiki/Galactic_Civilizations">GalCiv</a> and its sequel really got me hooked on the space 4X genre.  My only real complaints are the lack of competent <a href="http://en.wikipedia.org/wiki/Artificial_intelligence">AI</a>, and the fact that games last too long for multiplayer to really work.  <a href="http://en.wikipedia.org/wiki/Final_Fantasy_Tactics">Final Fantasy Tactics</a> is an old favorite as well.</p>
<h2>Massively Multiplayer Games</h2>
<p>Of all the game types out there, the consistent lure for me is the <a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_game">MMO</a>.  I remember well the $300 phone bill and $400 AOL dialup bill in high-school, playing the original <a href="http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)">Neverwinter Nights</a>.  In college I had a brief experience with <a href="http://en.wikipedia.org/wiki/Ultima_Online">Ultima Online</a>, and but I grew annoyed with its skill system.  Eventually I found my way into <a href="http://en.wikipedia.org/wiki/Everquest">Everquest</a>, and that truly sucked up a large chunk of my life.  Brief sojourns were taken into <a href="http://en.wikipedia.org/wiki/Earth_And_Beyond">Earth and Beyond</a>, <a href="http://en.wikipedia.org/wiki/Final_fantasy_xi">Final Fantasy XI</a>, <a href="http://en.wikipedia.org/wiki/Neocron">Neocron</a>, <a href="http://en.wikipedia.org/wiki/Ragnarok_online">Ragnarok Online</a>, and every MMO beta I could get my hands on.  I still log in to <a href="http://en.wikipedia.org/wiki/Eve_online">Eve Online</a> every time they give me a few free days, just to train some skills.  <a href="http://en.wikipedia.org/wiki/World_of_Warcraft">World of Warcraft</a> was the game that convinced me to give up Everquest, and life forced me to give up WoW.  </p>
<p>With MMOs, I tend to get a very involved.  Despite my efforts to keep my head down and just be another player enjoying occasional groups and raids, I somehow always end up in a pivotal role in a large raiding guild.  I&#8217;ve been a member of half a dozen guilds, a raid leader in three of those, a longterm officer in two.  I&#8217;ve handled recruitment, come up with encounter strategies, designed custom UIs, built add-ons by the dozen, and even designed and built a <a href="http://en.wikipedia.org/wiki/Dragon_kill_points">DKP</a> system.  My early warning sign that its time to quit is when I realize I&#8217;m spending more of my time doing managerial work for the guild than I spend actually playing the game.</p>
<p>While I do the math for many of the games I play, I take it to another level with MMOs.  I&#8217;m the guy with the custom spreadsheets to track theoretical <a href="http://en.wikipedia.org/wiki/Damage_per_second">dps</a> and hps numbers.  I assign valuations to all statistics, and calculate the dps increase per point of DKP spent.  I&#8217;m the one who evaluates performance after every raid: I look for damage taken, survivability, dps, buff uptime, burst, cooldown usage, rotation, consumables usage, and other such minutia.  Part of the fun for me is knowing the mechanics so well that I cease to become a follower in my class&#8217;s community, and I start to become a leader.  I don&#8217;t copy some guide&#8217;s spec and gear mindlessly; I break it down and understand it.  Eventually I start developing and publishing my own guides with confidence, theory, and numbers to back it up.  Every new class you play is a chance to master another area of the game, and to help push your guild-mates to new heights.</p>
<h2>What&#8217;s Next?</h2>
<p>I&#8217;m sure I&#8217;ll spend some time in <a href="http://en.wikipedia.org/wiki/Diablo_III">Diablo III</a>, and occasional gems like <a href="http://en.wikipedia.org/wiki/Portal_2">Portal 2</a> will always end up on my radar.  As for MMOs, I&#8217;m content to wait around for the next big thing.  I&#8217;m hesitant to pour myself into something that&#8217;s going to suck up my nights and weekends, unless its <em>really</em> that good.</p>
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		<title>MMO Grouping</title>
		<link>http://curtistasker.com/blog/gaming/184/mmo-grouping</link>
		<comments>http://curtistasker.com/blog/gaming/184/mmo-grouping#comments</comments>
		<pubDate>Sat, 08 Nov 2008 03:27:59 +0000</pubDate>
		<dc:creator>Curtis</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[group]]></category>
		<category><![CDATA[guild]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[reputation]]></category>
		<category><![CDATA[standards]]></category>

		<guid isPermaLink="false">http://curtistasker.com/?p=184</guid>
		<description><![CDATA[As I’ve discussed before, applying to a good guild can be a serious proposition. I might be considered a little crazy and possibly elitist for saying this, but its the simple truth: when I form a group to do something, I treat every prospective group member as if they were applying to a high end guild. [...]]]></description>
			<content:encoded><![CDATA[<p>As I’ve discussed <a href="Permalink: http://curtistasker.com/blog/gaming/279/applying-to-a-mmo-guild">before</a>, applying to a good guild can be a serious proposition. I might be considered a little crazy and possibly elitist for saying this, but its the simple truth:  when I form a group to do something, I treat every prospective group member as if they were applying to a high end guild. I may not be quite as thorough, but for every person that asks to join, I reply with a quick delaying response, then spend 2 minutes quickly researching them.<br />
<span id="more-184"></span><br />
I&#8217;ve always been astonished at how many people are just so bad at these type of games. Admittedly, I have a good chunk of experience at this, but I do expect that after putting in 100+ hours into a game, you&#8217;re playing at a moderate level of skill. Being a decent human being goes a long way towards compensating for lack of skill, but I’ve met some truly nice people who couldn’t handle the simplest of tasks. I’ve also met my share of unpleasant people who were extremely good players.</p>
<p>My goal at the end of the day is to have fun, but many people seem to treat these games as a form of self inflicted torture, enduring bad groups and slow monotonous runs for just a chance at an item they want. I long ago decided that if a game wasn’t fun, it wasn’t worth playing anymore.</p>
<p>To mitigate bad experiences grouping, I developed a short list of qualities I look for in each prospective group member. Any time I consider inviting someone I don’t know to a group, I consider these factors:</p>
<h3>Reputation</h3>
<p>Good or bad, the impression you make on people will tend to spread throughout the community. Perhaps a friend or a guildmate grouped with you and had a good time. Based on that recommendation, I&#8217;m willing to give you a try.</p>
<h3>Conduct</h3>
<p>If I&#8217;ve seen you talking in a public channel, on a forum, or seen you in pvp, and I found your conduct less than becoming, that&#8217;s a clear sign to me that you&#8217;re probably not worth my time. If I&#8217;ve seen you respectfully selling items or asking questions, I&#8217;m more inclined to give you a shot.</p>
<h3>Guild</h3>
<p>If I&#8217;ve never heard of your guild, I don&#8217;t hold it against you. If you&#8217;re a member of a notoriously bad guild, or perhaps I&#8217;ve had a bad experience or two with some of your guildmates, it doesn&#8217;t exactly bode well. On the other hand, if you&#8217;re a member of a well known guild with a good reputation, or if I&#8217;ve had fantastic experiences with members of your guild, it helps.</p>
<h3>Gear</h3>
<p>Obviously not everybody can be decked out in fantastic gear, with the absolute best item for each slot. That said, if you&#8217;re wearing a poor piece of gear in more than one slot, and I&#8217;m aware of moderately easy upgrades you could have put in those slots with a little effort, it doesn&#8217;t say a lot for your dedication. If you choose a piece of gear that boggles the mind at how poor a choice it is, I&#8217;m not even going to give you the benefit of the doubt.</p>
<h2>Lack of Standards</h2>
<p>I not only look for these qualities when picking group members, but I apply them to each and every member of an existing group I want to join. I&#8217;d rather turn down an iffy group than join and waste a few hours of my life not having fun.</p>
<p>Unfortunately, not everybody is as careful as I am when picking and choosing their group members. If a group is in need of someone with my abilities, I first take a minute or two and look up every member of the group, quickly checking each member’s name/guild/gear and factoring in class makeup and destination.  If they pass muster, I ask to join.  Better than half the time, the response is &#8220;Sorry, somebody else asked first.&#8221;</p>
<p>I&#8217;ll invariably figure out who they invited over me, and run my little background check on them. I&#8217;ve been truly shocked at times with the quality of the player that got into a group instead of me. At one point I got into a discussion with the group leader, where the main thrust of the conversation went like this: &#8220;So let me get this straight, you invited JohnDoe34 over me, despite the fact that I have three times the damage potential, I add a much needed class to your group and he duplicates another class you have, I belong to a very well known guild and he&#8217;s guildless, and to top it off this guy isn&#8217;t even wearing <em>pants</em>!&#8221;</p>
<p>Now I&#8217;m not trying to say that they couldn&#8217;t succeed with pantless JohnDoe34, they might do just that. But the rest of the group will be struggling to compensate for the sheer lack of equipment and the low damage of their final member. At least with me, they could be guaranteed success and speed up their run by an hour or more.  And I’d like to think I’m more fun to talk with than the pantless individual.</p>
<p>Call me crazy, but filling an empty spot in a group isn&#8217;t as simple as grabbing the first warm body to reply to your call. When faced with a dozen people vying for the spot, I inform each and every one that I need a moment to consider, as I have a lot of people looking to join. I run my little background check on each member, systematically eliminating those who don&#8217;t fit the bill. Once I&#8217;ve gotten rid of the chaff, I consult with the rest of the group. Mainly I’m looking for input on our chances with the final class makeup, and making sure nobody with a bad reputation snuck past my filter. Once I&#8217;ve invited the new member, I inform every person who requested a spot that they were not chosen, and give them the reason why.</p>
<p>I will admit to dropping my standards on occasion due to lack of interest in the destination, but for the most part I stick to my principles.  The result has been the elimination of a lot of frustration, a lot less wasted time, and a lot more fun on my part.  Is it too much to ask that everybody else apply the same minimal standards to their own grouping experiences?</p>
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		<title>Applying to a MMO Guild</title>
		<link>http://curtistasker.com/blog/gaming/279/applying-to-a-mmo-guild</link>
		<comments>http://curtistasker.com/blog/gaming/279/applying-to-a-mmo-guild#comments</comments>
		<pubDate>Fri, 10 Oct 2008 23:05:57 +0000</pubDate>
		<dc:creator>Curtis</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[guild]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[reputation]]></category>

		<guid isPermaLink="false">http://curtistasker.com/?p=279</guid>
		<description><![CDATA[I&#8217;m not currently playing a MMO, but I&#8217;ve had more experience in that area than I care to mention. Central to this genre it the social aspect: grouping together with 4-5 other other players to accomplish tasks. As you progress towards the endgame, groups lead to raids, where 20+ players join together. Depending on the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not currently playing a MMO, but I&#8217;ve had more experience in that area than I care to mention. Central to this genre it the social aspect: grouping together with 4-5 other other players to accomplish tasks. As you progress towards the endgame, groups lead to raids, where 20+ players join together. Depending on the game, things can get a little crazy, with 100+ people trying to take down an objective, and hopefully not the servers.<br />
<span id="more-279"></span><br />
When you&#8217;re trying to cooperate with increasingly large numbers of people to accomplish a task, organization and leadership becomes key. Assuming you have those handled, you can still have your goals hindered by the quality of the people you have at your disposal. Good guilds are filled with good people, and this is primarily because they are selective. They enforce long recruitment periods, require references, inspect every nook and cranny of your gear for weakness, speak to your previous guild leaders, and dig up dirt from anybody who has ever heard your name in passing.  If this is beginning to sound all too familiar, there’s a reason: applying to a good guild is just like applying for a job.</p>
<p>Every applicant to a decent guild posts their resume on the guild&#8217;s forum, detailing their past guilds, their gear, their specialization, their past gaming experience, their real-life commitments, and their expected time investment in the game. From there, guild members chime in with past experiences with the applicant, rumors they&#8217;ve heard, and analysis of their gear and specialization choices. If you pass this brutal gauntlet, you become a recruit, and thus begins the interview process.</p>
<p>The only real difference between a job interview and a guild interview is the length of time involved. An average job interview might last a few weeks, with perhaps 10-20 hours total spent interacting with people at the prospective company. A guild interview, on the other hand, usually involves 5 hours a <em>night</em> spent interacting with the guild, over a period of many weeks. You&#8217;re expected to show up with a smile on your face and a willingness to meet, help, and eventually befriend as many guild members as possible.</p>
<p>The members sometimes have more power over your acceptance here than the guild leadership, and a bad comment about you by a single member can hinder your application for weeks. I once had my application to a guild blocked due to a single guild member not liking me. Despite having half a dozen people who really wanted me in, I was forced to endure an extra 4 weeks as an applicant before being accepted.</p>
<p>In that same guild, I went on to become a guild officer and raid leader.  That objecting member later went on to try joining a rival guild, only to be denied entry due to his reputation. This is by no means an isolated occurrence. Reputation online is just as valuable as in the real world. You never know when doing something distasteful will come back to haunt you. You also never know when a little help freely given will pay back tenfold.</p>
<p>The best guild I was ever in required 8 weeks as an applicant.  I had to show good attendance at all raids, group with members at every opportunity so they could get to know me, meet certain minimum gear requirements, and generally perform at or above the standard for every current member. Honestly, I think it was harder to get into this guild than some jobs I&#8217;ve had. That said, I had more than enough fun with this guild to warrant what I had to go through.  I can&#8217;t help but wonder what the workplace was like if the rigors of the interview process were like those of the MMO guild.</p>
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